![]() ![]() No, amid Torchlight 2’s incredible cartoony art style is a vast world full of steampunk and fantasy influences that are present throughout. Who wants to be involved with battles between two unstoppable forces anyway? Level 100 might seem god-like but unfortunately there’s no “Destroy immortal supreme being” power to even have a hope of contesting those sorts of odds. In a slight turn away from the traditional fantasy realm of big bad demons vs almost equally big and frightful gods Torchlight 2 instead does away with all that. Is it any wonder then that Torchlight 2, brought to us by the ex-Blizzard North employees that make up Runic Games, have ridden the wave of Diablo’s launch to great success? Oh the game in itself was entertaining but it ultimately felt lacking in a few too many areas for a sequel to one of the greatest action RPGs of all time. With errors bursting forth from every orifice, gamers struggling to connect even a week after release and a myriad of other troubles that have plagued the title since launch. It’s no secret that the Diablo 3 launch was, in the greatest sense of the word, a complete shambles. It shows an increase in weapon DPS in the character page but this kind of bonus does not increase the base power of DPS-based skills.Thanks to Runic Games for providing a copy of this game to review. ![]() And the 1H+shield passive the Engineer has is actually very terrible, it's as if the stat it gives (+X Physical Damage, exactly like a weapon gem) works several steps later in the damage calculation than it's supposed to, it sucks. You get actual defenses from equipment (+HP is the best stat, stack a bunch of it, +Armor and +Vit aren't as good).Īlso, 1H+shields aren't actually as important as people might say for Engineers, because an obscure mechanic thing is that while you have Forcefield on, you don't even roll for blocks, it always drains the Forcefield anyway, so 2Handing as Engineer is totally legit. (But Emberquake also does flat damage, so Emberquake is strongest with Focus)Īlso, you never put Vit in this game unless you want the higher shield block chance it gives, its other bonuses are surprisingly crap. ![]() If a skill deals only weapon-based damage, then Strength and Focus can raise it in the same rate, but Strength also gives a crit damage multiplier on top of it, so Strength can help its damage more. If a skill deals only flat damage, then it obviously only wants Focus (and may even have reduced crit chance inheritance pure Focus is even better than Focus+Dex). And Focus also gives a little bonus to max mana. So you're boosting the base damage of both parts of Emberquake if you pick Focus and use an elemental weapon. Flat damage always scales with Focus, and weapon-based damage can be raised by putting either Strength or Focus to boost your weapon (in the same rate for both Strength and Focus, with the catch being that Strength helps all the damage from your weapon while Focus only helps the weapon damage that is elemental). This is because Emberquake unusually does both weapon-based damage and flat damage. But Emberquake works the best if you do pure Focus and use elemental melee weapons for it (which are very common later). You can do Engineer with either Str+Dex or pure Focus. ![]()
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